![]() ![]() The energetic and loud audio was excellent until the protagonist spoke. This sadly tarnished the final product and needs addressing ASAP. This was disappointing and infuriating as progress was lost repeatedly. This often occurred in the swamp biome where the Series X and other machines struggle to handle the workload. The action is mostly great, however I experienced some serious crashes when the screen was overwhelmed. The varied biomes and details of the fauna and flora were brilliant to look at. I loved its top-down perspective and alien world. I’m not sure if it’s the grimy and earthy colour palette or the futuristic edge that reminds me of Halo Wars. But with precise planning and a methodical mind, you’ll get the best out of this in-depth title. ![]() Failing in the latter stages isn’t shameful, as it’s all but guaranteed. Though the difficulty will punish many players, the blend of mechanics and the theme work in harmony. No matter your level of expertise, you’ll find this a tough but rewarding experience. You’ll teleport between bases while trying to manage your limited time, and this was stressful. With resources to mine, bases to protect, and swarms to destroy, it’s the perfect storm that requires precise planning. However, the end game is so testing that I struggled to keep up. I state that I love the constant challenges that each region creates. ![]() I loved how this kept you on your toes and every region and swarm requires a different approach. This is where the RPG elements of upgraded equipment and new technology are key! You must research and improve your tech to level out the playing field. This will infuriate you as they attempt to undermine your power. Regretfully, the alien swarm likes nothing more than to wipe out your progress. How you design your home and the way you defend it will define your levels of success. Base building and Tower Defence are key components. However, the exploration elements are but a small piece of this complex puzzle. Whether you are evading the superheat of the desert or trekking through volcanic ash, you’ll have to invest in new tech if you wish to succeed. With every biome offering a unique challenge and different technology required to tackle each problem, you must be flexible throughout. Once you have the fundamentals nailed, you can enjoy experimenting with the finer details. ![]() What makes The Riftbreaker so great is the simple core gameplay that runs through every playthrough. A standard approach, but so many variables. If you survive long enough, you can build a rift to return to Earth and complete your mission. You must build bases, defend them from swarms of enemies, and overcome each catastrophic event you encounter. This hostile world is filled with inhospitable environments and rare resources. The gist of the story is that a company wants to colonise an alien planet called Galatea 37. With moments of RTS, Tower Defence, resource management, survival, and top-down shooter, you get a lot of game for your money. However, every other mechanic pastes over these gaping cracks to create a worthy, albeit random genre title. Moreover, Ashley, the lead character, is so boring I occasionally let them die just to spice things up. Sadly, The Riftbreaker is seriously lacking a deep and interesting story. Now, I love a fantastic protagonist and gripping story as much as the next person, but I didn’t let this define my opinion. The Riftbreaker is phenomenal, even with its shortcomings. With a weak story and laughable characters, you’d be forgiven for overlooking this, yet I strongly recommend you reconsider. The fun and hectic gameplay demand a cool head, an eye for detail, and a smidgen of luck. The Riftbreaker has this dangerous and exciting Sci-fi concept at the core of everything it does.ĭeveloped and published by Exor Studios, this is a mishmash of genres set in the distant future. However, we’re stupid, destructive, and greedy! Our desire to find the next big thing keeps us going, no matter the risks. Will mankind ever learn? If science fiction has taught me anything, it’s that we don’t mess with alien worlds. ![]()
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